AI Insights · Timothy · April 2022
Top 5 Squad RPG Apps on iOS in Switzerland: Q1 2022 Performance
Discover the performance trends of the top 5 Squad RPG apps on iOS in Switzerland during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Squad RPG applications on the iOS platform in Switzerland demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
Hero Wars: Alliance RPG by Nexters Global LTD experienced significant fluctuations in weekly revenue, peaking at approximately $39.9K in mid-February and ending March with around $36.5K. Weekly downloads saw a declining trend, starting at 2.4K in late December and dropping to around 1.5K by the end of March. Active users followed a similar pattern, starting at 3.6K and ending the quarter with about 3.7K.
MY HERO ULTRA IMPACT from Bandai Namco Entertainment Inc. had a modest start in terms of weekly revenue, with the highest value being $1.4K during its launch week in early February. Downloads spiked initially at 1.7K but quickly dwindled to just 45 by the end of March. The active user count also showed a downward trend, starting at 1.5K and decreasing to 564.
AFK Arena by Lilith Games showed variable weekly revenue, peaking at $10.3K in early March, while downloads were relatively low throughout the quarter, with the highest being 488 in mid-January. The active user base remained relatively stable, starting at 1.4K and ending the quarter at 1.3K.
MARVEL Strike Force: Squad RPG from Scopely, Inc. had consistent weekly revenue, peaking at $3.9K in late January. Downloads were generally low, with a slight increase to 127 by the end of March. Active users remained relatively stable, starting at 940 and ending at 794.
RAID: Shadow Legends by Plarium Global Ltd showed notable revenue spikes, peaking at $12.9K in the final week of March. Weekly downloads were low, with the highest being 215 in late January. Active users started at 878 and gradually decreased to 593 by the end of the quarter.
These insights underscore the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.